Marino D
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To contribute to the development of multiplayer, I have connected in several sessions. In the last few it was open session and the collisions were activated, the very realistic collision physics reminded me of the past when the IA gave you those moments of unbeatable action and realism, the real drivers of multiplayer is the closest thing to real life in terms of reactions and overtaking and collision techniques. You can add to the selection screen menu the display of whether you are toggled collisions on or collisions off to choose preferences to avoid scares when logging in, great job VRC, best regards.
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Marino D
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Posted by: andrew yuris (US) on 5.3.2024 2:14:02 (UTC)
how do i get involved with the series for short course trucks i new and dont know how to join qualify or races is someone have a discord that can show me or lead me in the right direction.
Thanks.
Hi Andrés, in the main menu at the top click on "Events" and the menu will be displayed to select them, official and club events (select current events at the top left since you can also select past events), once selected several options appear in practice or race mode, choose your preferences and enjoy them. Best regards
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andrew y.
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how do i get involved with the series for short course trucks i new and dont know how to join qualify or races is someone have a discord that can show me or lead me in the right direction.
Thanks.
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Marino D
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Hola Billy Caley, estoy de acuerdo contigo, la vista de tribuna forzada debería ser obligatoria en competición. Para los eventos de club o multijugador, simplemente a elección de los propietarios del club y creadores de eventos multijugador al igual que se hace con el modo de colisiones habilitadas o no habilitadas y así brindar la posibilidad de elegir según el gusto o preferencias de los usuarios. Actualmente respecto a las colisiones activadas en multijugador no puedo ofrecer ayuda debido a la falta de experiencias, pero si hablamos de los eventos con colisiones activadas en mi humilde opinión fue un error la implementación de los replays debido a que la física que solo afecta al conductor y eso no tiene ninguna gracia. En el pasado, la conducción y el comportamiento de las físicas de los coches IA era la opción adecuada y realista propia de un simulador. Recuerdo perfectamente su nivel ajustable de agresividad, el cual era inmejorable, al igual que recuerdo la opción de seleccionar neumáticos de Drift en cualquier chasis spec y modificados, incluso en los coches de nitro. La clase actual de Drift está muy bien pero limitada a una sola clase y chasis, se hecha de menos la clase Spec e incluso el nitro-drift. Un cordial saludo. PD: reenvio comentario que se publico como anónimo anteriormente.
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anonymous
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Posted by: Billy Caley (US) on 2.2.2024 3:05:03 (UTC)
Must be forced view or you will be wasting time. Currently follow view competing with rostrum view has more people not competing than the more people gained competing in follow view. The result of racing the two views racing together is negative and most racers do not approve. It is a completely different competition in follow view in which follow view should compete with follow view drivers only in which you will see the very view have damaged the games integrity and loss of racers. Hola Billy, estoy de acuerdo contigo, la vista de tribuna forzada debería ser obligatoria en competición. Para los eventos de club o multijugador simplemente a elección de los propietarios del club y creadores de eventos multijugador al igual que se hace con el modo de colisiones habilitadas o no habilitadas y así brindar la posibilidad de elegir según el gusto o preferencias de los usuarios. Actualmente respecto a las colisiones activadas en multijugador no puedo ofrecer ayuda debido a la falta de experiencias, pero si hablamos de los eventos con colisiones activadas en mi humilde opinión fue un error la implementación de los replays debido a que la física que solo afecta al conductor y eso no tiene ninguna gracia. En el pasado la conducción y el comportamiento de las físicas de los coches IA era la opción adecuada y realista propia de un simulador. Recuerdo perfectamente su nivel ajustable de agresividad, el cual era inmejorable, al igual que recuerdo la opción de seleccionar neumáticos de Drift en cualquier chasis spec y modificados, incluso en los coches de nitro. La clase actual de Drift está muy bien pero limitada a una sola clase y chasis, se hecha de menos la clase Spec e incluso el nitro-drift. Un cordial saludo
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Pieter BFounder
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Posted by: Jörg Bernklau (DE) on 14.2.2024 21:35:28 (UTC)
I like the idea,MP with collision on....i drove a lot of rounds on diffrent Tracks with collision on and i found out that when a car will be replaced is also hitable...better give the replaced cars 5 sek without collision, like a ghost mode....because you have no chance to replace the car where and when you want. so if somebody hit the replace button the car will be set on a fixed point and maybe right before somebody else is passing by...both will be hit again
good point! This requires looking into the code to see if this is possible at all.
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Jörg B
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I like the idea,MP with collision on....i drove a lot of rounds on diffrent Tracks with collision on and i found out that when a car will be replaced is also hitable...better give the replaced cars 5 sek without collision, like a ghost mode....because you have no chance to replace the car where and when you want. so if somebody hit the replace button the car will be set on a fixed point and maybe right before somebody else is passing by...both will be hit again
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Pieter BFounder
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I posted a video on the VRC Pro Facebook page at https://www.facebook.com/VRCPro/of a mp session with collision on mode, 1:8 at Clermont Ferrand. And wrote the following:
"This is some footage of a multi-player session I ran last week, experimenting with collision-on mode. Most of the collisions look pretty realistic, this is what happens when one car runs into another.
On-road cars behave quite realistic, open wheel off-road is a totally different matter. The main reason being that collision detection is using ‘collision boxes’ around the body but as the wheels and tires extends beyond the body contours, the tires cause the collision to be very erratic. We will look if there are ways to improve this.
Going back to this mp test, I think the acceptance of collision on mode is much more a psychological issue. In real life racing, when you crash into another car your opponent will immediately let you know that he is not ‘amused’ to say the least. You tend to avoid these situations.
In multiplayer mode your opponent is not near you, maybe even thousands of miles away, maybe doesn’t even speak your language. So who cares… This is going to be a very important task of the mp session organizer to make clear that such behavior is unacceptable and risking to be banned. In fact very much the same as IRL racing.
Anyway, mp event organizers will have the option to run with or without collision. This will sort itself out, racers will let organizers know what they prefer!"
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Armin K
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Would be a big deal and even more realistic.
As written in your post: "However, it's also important to ensure good matchmaking, stable servers, and fair play to make these events successful and enjoyable for all skill levels"
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anonymous
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Posted by: Pieter Bervoets (NL) on 5.2.2024 13:12:33 (UTC)
I don't understand that there are racers who use follow mode at all... Can't be faster in my opinion.
It’s not faster , it’s easier to be consistent & if you run a smaller screen or have not so good eyesight it helps …
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